

3D previz allows filmmakers to explore and experiment with different camera angles
and lighting setups before actual shooting begins.
By creating a digital representation of the scene, directors and cinematographers can precisely determine how elements within the frame will interact and how the visual composition will unfold.
Pre-visualization helps in identifying potential issues and making informed decisions, ensuring that the final shoot aligns with the creative vision. Additionally, it aids in efficient resource management and clear communication between departments.
Commercial Scene Lighting
Lens: 32 mm @T1.8
ISO 800
UE Metahuman Creator

Path Tracing Render

Lumen Render

Real shot /Lamborghini Temerario commercial /

Path Tracing Render

Lumen Render

Real shot /Lamborghini Temerario commercial /
Scene creation and lighting
Realistic Dynamic Reflections and Shadows with LED Volume
+ Astera Titan Pixel Mapping with Resolume Arena
Reflections and dynamic lighting
LED Volume
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Curved Front LED wall : LED tiles 50 x 50 cm, 50 x 11 tiles (25 x 5.5 m)
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Custom adjustable LED Ceiling 21 x 16 tiles (10.5 x 8 m)

Astera Titan tubes in 8-pixel mode.
Pixel mapped with same footage as LED walls and getting DMX ArtNet data from Resolume Arena.
Narrative scene "Peaky Blinders"
Inspired by beautiful work of DP Cathal Watters in the "Peaky Blinders" s4 ep4


Unreal Engine scene re-creation
click to enlarge
Still from the episode
Lighting setup and behind the scenes
For this scene I modified a "Cigar Room" environment provided by Hane Studio. For key light to come from the right side of the frame, two more windows were cut on the right wall and one front window was blocked. Some furniture and props were added and redistributed around the room. Custom window blinds UE Blueprint with adjustable angle wooden planks to control the light was used.
Three custom Metahumans created for the scene in MHC. Posed with Metahuman Rig
You can see the lighting setup outside the room with a lot of cutters to control the light spill
due to the nature of UE render.
3D previz in Unreal Engine with real location elements

Location scouting photo
On location: photogrammetry with LiDAR scans
Real world sun position based on location coordinates, date, time zone and solar time
Shot 01
35mm @T2
Dolly
Shot 02
35mm @T5.6
Dolly + Boom Up


Pre-visualisation project may involve:
• Modelling 3D environments in Blender or importing from online libraries.
• Unwrapping with UV and Texel Density tools.
• Export to Unreal Engine 5. Using Quixel Bridge textures and Megascans library on imported assets.
• Using UE Metahuman creator
• Scene compositing in UE
• Camera movements animation in UE
• Lighting using real fixture .ies profile, physical dimensions and lumen output
Narrative Scene Lighting


Path Tracing Render

Lumen Render

Real shot lighting diagram